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Answer by fafase

The compiler is dumb and just reports what it sees wrong. Vector3 position = new Vector3 ( Vector2.ClampMagnitude( x, // one param oJoyPos.x - maxJoyDelta, // two param oJoyPos.x + maxJoyDelta) // three param, mmmm... ,Vector2.ClampMagnitude( y, // one param oJoyPos.y - maxJoyDelta, // two param oJoyPos.y + maxJoyDelta) // oh!! three param again , 0);

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